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 Dwarf Fortress File Depot » Minor Mods » Warmist's SpellCraft
      
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File Listing: Warmist's SpellCraft
Last Updated: Feb 03, 2010, 01:33:34 pm
First Created: Oct 10, 2009, 12:20:00 pm
File version: 1.08
For DF version: 0.28.181.40d
Downloads: 268 (737) Size: 196.9 KB
Views: 1,713 (2,820) Type: 7Z
Home:  Utility thread
Rating (2 votes): 5.0 / 5.0
Description
Adds magic to game in a form of runes. To get runes build smelter, in it there will be a reaction witch gives runes. Every rune is pretty self explanatory. Read the readme.



PS: mist, vapour and smoke spells need prior ingame mist/miasma/smoke/ocean wave or similar to start them up. If it does not work try collapsing one tile, should start emitting.
PPS: put txt files into \raw\objects folder regen world, start playing and start the SpellCraft.exe

Changes:
1.08 - SpellCraft_tray.exe added. A tray application instead of console. All debug info goes to log. Auto scan for items disabled, right click on tray icon to scan.
1.06 - periodic trigger stability inprovement and mist/vapor/dragonfire bug fix.
1.05 -2 bugfixes (stutering after some time, and creatures spawning on unearth tile)
1.0 - 2 New spells (unearth and animate) and a new trigger (gearson)
0.9 - Greet message, 2 new spells (Polymorph and Caravan), More supported materials
0.8 - 3 new triggers, 9 new spells, new option. More info in thread.
0.799 - Moar fixes
0.775 -Fixed(?) crash when using water rune.
0.75 -Added possibility to use bones instead of rocks or metals.
0.7 - Added Dragonfire, Sanity and Heat, Cold runes. Added Projectile sentry (for bolts). Added alternative reactions file.
0.6 - Added Water and Magma runes. (regen not needed from 0.5 to this)
0.55 -Added missing file (Spells.txt). Also small wearable items fixes.
0.5 - Added new type of runes: Sentry runes(more info in readme). Reworked mechanics, major code rewrite
0.4 - Added new spell: Teleportation
0.3 - Added new spells: Conversion and hostility
0.25 - small bugfixes
0.2-Added health, regen and melancholy. Also Readme. Also modding ability.
0.1-Initial rel.
Raw Data: JSON / Text
Checksum / Hash
SHA-256: 858d1ab847b76030dfaa9cf5024e4c2b301ef9d0ad00143a0c39f39cee63c19b
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 Warmist's SpellCraft (v 0.3)  » posted by askot bokbondeler on Oct 31, 2009, 09:02:46 pm
awesome!

could you add in skeletons? need them to populate my tombs
also, this can be used to turn tame animals wild, right?
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 Warmist's SpellCraft (v 1.08)  » posted by dorfbeard on Mar 04, 2010, 03:59:46 pm
TR/Hijacker.Gen was found in the files. Mind explaining?
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 Re: Warmist's SpellCraft (v 1.08)  » posted by orbcontrolled on Mar 10, 2010, 04:58:49 am
dorfbeard wrote:
TR/Hijacker.Gen was found in the files. Mind explaining?
Malwarebytes isn't finding anything.

What program picked it up? Maybe it's panicking because spellcraft is capable of rewriting the memory of other programs (namely DF) or something like that?
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 Warmist's SpellCraft (v 1.08)  » posted by KaelemGaen on Mar 26, 2010, 07:28:39 pm
I got the warning too it's Avira For me, and setting it to ignore didn't help. hrm only it showed up in Spellcraft_tray.exe
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