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 Dwarf Fortress File Depot » Major Mods » AGE OF HEROES R1.1 (F)
      
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File Listing: AGE OF HEROES R1.1 (F)
Last Updated: Dec 25, 2009, 10:36:10 am
First Created: Dec 24, 2009, 01:31:49 pm
File version: 1.11(R)
For DF version: 0.28.181.40d
Downloads: 253 (268) Size: 141.5 KB
Views: 1,035 (1,067) Type: RAR
Rating (0 votes): Unrated
Description
To install, extract the data and raw folders of ONE of the archives to
your dwarf fortress folder, and overwrite the files when it asks you to
confirm.

You will need to generate a fresh world for any changes to take effect!
A
AOH standard - All my own work, with no compilations with defualt Df minerals.
AOH expanded - AOH, with some community goodies to make it even better. The mineral overhaul mods by sean,
, as well as plants from the deadly lands mod are included.

TO CHANGE YOUR RACE FOR FORTRESS MODE: Go into the entity_default.txt and cut the CIV_CONTROLLABLE tag.
Paste this under the entity tag of the race you want to play, then restart dwarf fortess.


++++AGE OF HEROES++++

So guys, here it is the final version! This is a christmas present from me to you.
Originally this was never going to be released, but it is such an improvement on the
original AOH mod i wanted to share the end result with all of you.

Changes, a very brief list:

+ All races fully playable in adventure and fortress mode. Even kobolds!
Now you can make that thematic fortress to the full capabilities of the 40d version.

+ All current creatures improved upon. Many have new attacks, bugs such as the hydra heads have been fixed, and many
creatures are buffed or debuffed from the original dwarf fortress. Megabeasts and semimegabeasts are much more powerful
than the default version. Many new deadly creatures also reside across the world, from vicious giant hunting spiders
to gorgons and vicious rocs even treants!
All design to fit in with the original visions of DF's creators.

The majority of creatures are now tameable by the dungeon master, and the majority can also be bred! GCS FUN times ahead.

+ New Armour, weapons and items. Lots of weapon changes, to make your weapon choice more important. Many have capabilities that
are offset by other disadvantages. Many new tools have also been added for some races so that they make more logical sense in
fortress mode. If you want to be a closed helm, plate wearing maniac firing steal shurikens while hacking some thing to death with
a great axe, you can.

+ New plants, and balances to old plants abound.

+ With the expanded version, all the benefits of the Minerals Mod will be open to you.

For the specific things that the old version changed, see the the old thread linked in the updated
download page, there are too many to list!

OLD VERSION AND THREAD: https://dffd.bay12games.com/file.php?id=984

THe current thread contains the raws of the changed version for the curious!

Have a happy christmas all, and enjoy!
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