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Last Updated: May 10, 2013, 01:34:49 pm First Created: Jan 02, 2012, 08:50:50 pm Author: Meph
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Description
![]() Masterwork Dwarf Fortress Short summary +100 optional Settings. Never play the same game twice. Settings program. (GUI) Includes stonesense, dfhack, dfFusion, stonesense and (patched) dwarf therapist. - MORE FPS, NO CLUTTER. - Fixes bugs and rebalances features. Weaker traps, harder farming, mining and smithing... - Human and Elf diplomats. You can now order from caravans again... - Trading is very important and a lot harder... - More invaders will come. Forst Giants, Automatons, Warlocks, Orcs, Zombies... - Adds unique stuff like guardian turrets, golems, decoys and landmines... - Adds new weapons and armor. Guns, 2handed melee, dual wielding, throwing weapons... - A lot of non-ingame stuff, like pre-genned worlds and embark profiles... - A massive amount of new buildings and reactions. - Religion, Castes, Spies and Mages. - Gem warfare, use gems for weapons. - 45 magic arrow types, 3 metal upgrades. - Adds +75 buildings, +850 creatures, +150 plants, +120 trees, +25 intruments, +85 toys, +85 food types, +75 weapons and armor, +75 engravings, +250 pref-strings, +35 civs. All of these are optional. - Reward system for people who explore the caverns, fight megabeasts and the HFS. The best part ? 90% of the changes are optional. You can play however you want. Forum thread: http://www.bay12forums.com/smf/index.php?topic=98196.645 Full Changelog (on dropbox, too long for here) http://dl.dropbox.com/u/60111839/Changelog.txt |
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IP: logged Commands |
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MASTERWORK DWARF FORTRESS (v V.1.9.5) » posted by TSU on Sep 30, 2012, 11:08:44 am
MASTERWORK DWARF FORTRESS (v V.1.9.5) » posted by OldManHiggins on Nov 30, 2012, 07:46:58 am
MASTERWORK DWARF FORTRESS (v V.2g+) » posted by OldManHiggins on Mar 18, 2013, 12:47:28 pm
MASTERWORK DWARF FORTRESS (v V.2h) » posted by OldManHiggins on Mar 20, 2013, 01:40:25 pm