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 Dwarf Fortress File Depot » Major Mods » MASTERWORK DWARF FORTRESS
      
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File Listing: MASTERWORK DWARF FORTRESS
Last Updated: Mar 27, 2014, 11:38:29 pm
First Created: Jan 02, 2012, 08:50:50 pm
File version: V.4j
For DF version: 0.34.11
Downloads: 3,435 (167,129) Size: 70.18MB
Views: 4,891 (178,133) Type: RAR
Home:  Forum Thread
Rating (23 votes): 4.7 / 5.0
Description
eiuv4y.jpg

Masterwork Dwarf Fortress

Short summary

+100 optional Settings. Never play the same game twice.
Settings program. (GUI)


Includes stonesense, dfhack, dfFusion, stonesense and (patched) dwarf therapist.

- MORE FPS, NO CLUTTER.
- Fixes bugs and rebalances features. Weaker traps, harder farming, mining and smithing...
- Human and Elf diplomats. You can now order from caravans again...
- Trading is very important and a lot harder...
- More invaders will come. Forst Giants, Automatons, Warlocks, Orcs, Zombies...
- Adds unique stuff like guardian turrets, golems, decoys and landmines...
- Adds new weapons and armor. Guns, 2handed melee, dual wielding, throwing weapons...
- A lot of non-ingame stuff, like pre-genned worlds and embark profiles...

- A massive amount of new buildings and reactions.

- Religion, Castes, Spies and Mages.
- Gem warfare, use gems for weapons.
- 45 magic arrow types, 3 metal upgrades.
- Adds +75 buildings, +850 creatures, +150 plants, +120 trees,
+25 intruments, +85 toys, +85 food types, +75 weapons and armor,
+75 engravings, +250 pref-strings, +35 civs. All of these are optional.
- Reward system for people who explore the caverns, fight megabeasts and the HFS.

The best part ? 90% of the changes are optional. You can play however you want.

Forum thread: http://www.bay12forums.com/smf/index.php?topic=98196.645

Full Changelog (on dropbox, too long for here)
http://dl.dropbox.com/u/60111839/Changelog.txt
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Comments (Page 10 of 10)
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 MASTERWORK DWARF FORTRESS (v V.4h)  » posted by Kwak on Feb 20, 2014, 09:33:06 pm
Clean install. Default settings, and other than vanilla I have the Advanced Lazy Newb pack, then unpack and run.
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 MASTERWORK DWARF FORTRESS (v V.4h)  » posted by Meph on Feb 21, 2014, 04:39:26 am
What does the LNP have to do with it? Its not in the same folder, is it?
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 MASTERWORK DWARF FORTRESS (v V.4h)  » posted by Kwak on Feb 21, 2014, 06:57:14 am
It doesn't have anything to do with it, it was just another installation. they are in separate folders
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 MASTERWORK DWARF FORTRESS (v V.4h)  » posted by Meph on Feb 21, 2014, 10:18:20 am
In that case I dont know. Try the forum or reddit, but it sounds like something that has a cause on your system, not the mod itself. I have gotten no other report about crashes like that.
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 MASTERWORK DWARF FORTRESS (v V.4h)  » posted by Kuldar on Feb 23, 2014, 07:31:17 am
Come on, man. Recheck your releases! NOGEMSHAPE effing error - when trying to set Simple Gem Shape in menu. This worked in the earlier release. Getting bugged releases is not cool.
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 MASTERWORK DWARF FORTRESS (v V.4h)  » posted by Meph on Mar 02, 2014, 02:11:37 am
Kuldar: Hopefully you will realize how you sound, if I parody your post:

Come on, man. Recheck your post! ONE COSMETIC ERROR - when using the GUI which is not even written by me. This in a mod with over 10.000 reactions, 400 buildings, 4 playable races. Getting complaints for something that minor is not cool.

I dont want to sound mean, but its a free game I put my time and effort into, and if one of several hundret options in an additional program doesnt work correctly, and it has no effect on the game besides a purely visual one... thats not worth the fuss.
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 MASTERWORK DWARF FORTRESS (v V.4h)  » posted by Kuldar on Mar 02, 2014, 05:47:38 am
Don't get me wrong - I really enjoy Your mod and think it is the best one available at the moment. Its just tedious to play a game only to discover that it will be unplayable due to ONE COSMETIC ERROR. :(

E: Crash or whatever during the game, since something was misspelled or whatever.
comment last edited by Kuldar on Mar 02, 2014, 05:48:41 am
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 MASTERWORK DWARF FORTRESS (v V.4h)  » posted by Meph on Mar 02, 2014, 08:02:35 am
Unplayable? The bug in the GUI you mentioned only results in gem shapes not being toggled, it has no influence on the gameplay what so ever.

If you experience crashes, the source is something completely different. But "crash or whatever" since "something was misspelled or whatever" is on of the most inaccurate bug reports I have ever gotten.

The Gem Shape Button is fixed now btw, next release will have it working again. You see, if things get reported to me, they get fixed.
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 MASTERWORK DWARF FORTRESS (v V.4h)  » posted by Kuldar on Mar 02, 2014, 10:48:42 am
Sorry for jumping you and thanks mate - really appreciate your mod and hope you keep up the good work. Is there a way for me to fix it for my current 4.h installation?
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 MASTERWORK DWARF FORTRESS (v V.4h)  » posted by Meph on Mar 02, 2014, 09:06:53 pm
No, because you have to recompile the .exe. But I will upload a fixed version today, with some other features.
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 Re: MASTERWORK DWARF FORTRESS (v V.4h)  » posted by Kuldar on Mar 03, 2014, 12:39:21 am
Meph wrote:
No, because you have to recompile the .exe. But I will upload a fixed version today, with some other features.
Much appreciated and apologies again for being an utter douche. :-)
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 MASTERWORK DWARF FORTRESS (v V.4i)  » posted by Meph on Mar 03, 2014, 07:08:23 pm
Updated to 4i.
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 Re: MASTERWORK DWARF FORTRESS (v V.4i)  » posted by Nausk on Mar 04, 2014, 04:33:06 am
Same thing as Kwak, game goes "not responding" as soon as I hit 1 of the 2 generate world button :(

Edit: Fixed itself after a few redownloads.. No clue what might've caused this hm..
comment last edited by Nausk on Mar 04, 2014, 04:38:50 am
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 Re: MASTERWORK DWARF FORTRESS (v V.4i)  » posted by Kuldar on Mar 04, 2014, 12:41:45 pm
!NOFF! error when trying to turn off Plant Variety. >:(
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 Re: MASTERWORK DWARF FORTRESS (v V.4i)  » posted by Nausk on Mar 04, 2014, 07:56:57 pm
I got the same error with plants and another one with trees AND I think that's what was causing the world gen crashing my game, because i restarted the launcher and saw the options were properly off even with the errors they gave off and turned them back and it did the error again.

Then restarted launcher again and they were properly turned on and the world gen was working again, hope this can help others until this is fixed


tl;dr : world gen crashing game before it starts = keep trees and plants variety ON
comment last edited by Nausk on Mar 04, 2014, 07:57:23 pm
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 MASTERWORK DWARF FORTRESS (v V.4i)  » posted by Milton Bradley on Mar 05, 2014, 12:19:42 pm
I'm getting a crash when I try to use and then close Masterwork. I launch the exe, make a settings change, then close. It closes and doesn't save the changes to the settings, giving me a "System.IO.FileNotFoundException" error. I assume no one else is having this issue or else I'd be hearing about it... Confused... I'm running the Masterwork.exe directly after unzipping a fresh download so it should work...

EDIT: I tried this on another machine and it worked. I figured out that my .NET installation on the first machine wasn't up to date. Might want to add a check for that though, because Masterwork launches fine, BUT the toolbar doesn't show up (the one with the Play button) and it crashes on exit as I previously posted.
comment last edited by Milton Bradley on Mar 05, 2014, 01:42:45 pm
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 Re: MASTERWORK DWARF FORTRESS (v V.4i)  » posted by Kuldar on Mar 27, 2014, 04:52:41 am
When do we see a new version?
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 MASTERWORK DWARF FORTRESS (v V.4i)  » posted by Meph on Mar 27, 2014, 08:04:55 am
Updated. Fixes and more Gnome content.
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 Re: MASTERWORK DWARF FORTRESS (v V.4i)  » posted by Kuldar on Mar 28, 2014, 06:40:30 am
Meph wrote:
Updated. Fixes and more Gnome content.
Cheers, though, I would like to point out: Misc. Features -> Cavern Floor, turning it off results in: Invalid/Missing tokens: !NOCAVERNFLAVOR!YESSTANDARTCAVERN[

E: What kind of properties does this Ethereal material have - since getting to start with 0 cost Ethereal equipment seems kinda silly.
comment last edited by Kuldar on Mar 31, 2014, 01:37:39 am
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