You're right, I didn't play with the right files selected... that's embarrassing. Wasn't too familiar with how modding worked currently, just thought it'll overwrite stuff it needs. Seems to work fine right now. Thanks!
Hi, love seeing Forgotten Realms in this game! I'm running into crashes presently, but will try out what I can. Looking at entities in Legends mode generated a crash (or looking at anything really). Trying to pick a civ to play as also crashed the game, and mousing over different locations on the map seemed to crash as well. Tried speeding through the menus to Embark before it can crash, but no luck.
Those were on a small world with normal parameters, save for Mineral occurrence on frequent, didn't touch any detailed options. The only playable civ was Giant flying foxes, interestingly. I tried making a smaller world with low civs etc. but it crashed creating it.
Well, these issues are inevitable especially on new DF versions. Hopefully you can iron them out in time. I'll try out the older version on .47.05 if it's stable. Happy New Years!
edit: I somehow got two different worlds working enough to reach the embark site with my starting seven. One pocket world and another normal. I downloaded the mod again to check if it wasn't a screwy file or something. Although the latter game crashed when I tried alt-tabbing during save and return to menu.
comment last edited by BeholderEd on Dec 28, 2022, 09:31:43 pm