DFFD Recovery » announcement posted by Janus on Nov 21, 2022 |
Long story very short: the site database was lost, the server didn't have automated backups like we thought, and the database had to be rolled back to one from 2015 (yes, I know). File listings for file IDs 10461 - 16147 could only be partially recovered but have fully intact and up to date file downloads. User accounts were obviously rolled back too; accounts newer than the time of the database backup will need to be recreated. A lot of other data (comments, votes, so forth) was likewise rolled back. Thankfully all file downloads themselves were unaffected. All of the files that were orphaned are now in the new Orphaned Files category at the bottom of the category list. Sincere apologies, this should never have happened. Automated backups will definitely be in place now, like we thought they were before. See this post on the Bay12 Forums for more info, and to find out how to reclaim file listings. |
Major ModsThese mods change many things within the game. |
Files | ||||
Title / Description | File version | For DF version |
Author |
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ZIP |
A mod designed specifically to satiate one's desire for more civilizations and races to play around with. Each of the civ groups has a brand new language attached (brought to ... [read more] |
10 | 0.40.05 | Aug 19, 2016 Eric Blank |
ZIP |
http://www.bay12forums.com/smf/index.php?topic=140725.0 NOTE: drag into your main DF folder instead of the RAW folder as this adds a speech file to the data folder It is now safe to mix this mod with ... [read more] |
1.4 | 0.43.01 | May 09, 2016 darklord92 |
ZIP |
EA 1.3 - Birds, fel beasts, dragons etc won't wrestle with wings. - Wargs and great spiders are no longer "natural" (enemies to elves). - Fel beasts are no longer "mundane". - Fire drakes ... [read more] |
1.4 | 0.40.24 | Jul 30, 2015 Deon |
ZIP |
Continuation of Thuellai's Monster Hunter Reborn (https://dffd.bay12games.com/file.php?id=8092) Thread of the mod itself. Any suggestions, problems and questions are welcome: http://www.bay12forums.com/smf/index.php?topic=139441.0 Credits go to Iados and Thuellai. 4.9 BETA - Preliminary release with the raws ... [read more] |
0.4.95b | 0.40.24 | Jun 17, 2015 Wimopy |
ZIP |
Installation instructions: 1. Copy the files into your raw/objects folder. 2. Add the following to the civilisation you have set as playable in entity_default.txt: [PERMITTED_BUILDING:GUN_FORGE] [PERMITTED_BUILDING:BULLET_MINT] [PERMITTED_BUILDING:WORK_BENCH] [PERMITTED_REACTION:FIRELOCK_L] [PERMITTED_REACTION:FIRELOCK_S] [PERMITTED_REACTION:SPRINGLOCK_L] [PERMITTED_REACTION:SPRINGLOCK_S] [PERMITTED_REACTION:UNBOX1] [PERMITTED_REACTION:UNBOX2] [PERMITTED_REACTION:UNBOX3] [PERMITTED_REACTION:UNBOX4] [PERMITTED_REACTION:MAKE_BPOWDER_P] [PERMITTED_REACTION:MAKE_BPOWDER_S] [PERMITTED_REACTION:CARTRIDGES_L] [PERMITTED_REACTION:CARTRIDGES_S] [PERMITTED_REACTION:CARTRIDGES_B] [PERMITTED_REACTION:LEAD_BULLET_L] [PERMITTED_REACTION:IRON_BULLET_L] [PERMITTED_REACTION:COPPER_BULLET_L] [PERMITTED_REACTION:ANY_BULLET_L] [PERMITTED_REACTION:LEAD_BULLET_S] [PERMITTED_REACTION:IRON_BULLET_S] [PERMITTED_REACTION:COPPER_BULLET_S] [PERMITTED_REACTION:ANY_BULLET_S] [PERMITTED_REACTION:IRON_ROCKET] [PERMITTED_REACTION:STEEL_ROCKET] [PERMITTED_REACTION:COPPER_ROCKET] [PERMITTED_REACTION:WOOD_ROCKET] [PERMITTED_REACTION:IRON_MUSKET] [PERMITTED_REACTION:BRONZE_MUSKET] [PERMITTED_REACTION:STEEL_MUSKET] [PERMITTED_REACTION:IRON_RIFLE] [PERMITTED_REACTION:BRONZE_RIFLE] [PERMITTED_REACTION:STEEL_RIFLE] [PERMITTED_REACTION:IRON_PISTOL] [PERMITTED_REACTION:BRONZE_PISTOL] [PERMITTED_REACTION:STEEL_PISTOL_BLADED] [PERMITTED_REACTION:IRON_PISTOL_BLADED] [PERMITTED_REACTION:BRONZE_PISTOL_BLADED] [PERMITTED_REACTION:STEEL_PISTOL_BLADED] [PERMITTED_REACTION:COPPER_AIRGUN] [PERMITTED_REACTION:IRON_AIRGUN] [PERMITTED_REACTION:BRONZE_AIRGUN] [PERMITTED_REACTION:STEEL_BBGUN] [PERMITTED_REACTION:COPPER_BBGUN] [PERMITTED_REACTION:IRON_BBGUN] [PERMITTED_REACTION:BRONZE_BBGUN] [PERMITTED_REACTION:STEEL_BBGUN] [PERMITTED_REACTION:IRON_CARBINE] [PERMITTED_REACTION:BRONZE_CARBINE] [PERMITTED_REACTION:STEEL_CARBINE] [PERMITTED_REACTION:IRON_SHOTGUN] [PERMITTED_REACTION:BRONZE_SHOTGUN] [PERMITTED_REACTION:STEEL_SHOTGUN] [PERMITTED_REACTION:ROCKET_TUBE] 3. Add some combination of the following to any ... [read more] |
1.0 | 0.40.24 | Apr 26, 2015 Jake |
ZIP |
Brings Dwarf Fortress back to the stone age with changes to materials, changes and additions to weapons and armour, and the removal of metal work. Experimental. Update 1: - More appropriate mod ... [read more] |
1.3 | 0.40.24 | Apr 21, 2015 Stalhansch |
ZIP |
A version using Phoebus tile and graphics set.With custom Warhammer graphics by MiguelMO. Hello to everyone, we're a group of modders and we're working on a Warhammer Total Conversion, with YOUR ... [read more] |
1.5.1 | 0.40.24 | Mar 02, 2015 SDood |
ZIP |
The update to the Rise of the Mushroom Kingdom mod, rebooted for DF2014. 0.4: Initial release. Mostly the same as v0.37. 0.41: Animals with personalities for more interesting behavior. 0.42: Adventure mode ... [read more] |
0.49 | 0.40.24 | Feb 20, 2015 IndigoFenix |
RAR |
A plugin for Masterwork Dwarf Fortress. Compatible with V4g. Play as gnomes! Gnomes are tiny, but they can recruit wild animals and construct automatons to fight for them. To install: ... [read more] |
1.1 | N/A | Jan 30, 2015 IndigoFenix |
RAR |
0.40.x version. Elder Scrolls total conversion. Already pre-packaged, extract and play. Check the thread for more info. |
2.1a | 0.40.23 | Jan 05, 2015 Deathsword |