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 Dwarf Fortress File Depot » Minor Mods » Minotaur Mod - Playable Civ Version
      
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File Listing: Minotaur Mod - Playable Civ Version
Last Updated: Apr 13, 2010, 06:00:20 pm
First Created: Apr 13, 2010, 05:58:30 pm
File version: 1.0
For DF version: 0.31.03
Downloads: 92 Size: 48.8 KB
Views: 666 (669) Type: ZIP
Rating (0 votes): Unrated
Description
minilab.png
Thanks for choosing Samthere's minotaur civilisation mod!

This is the CIV version, where minotaurs are intended be playable in fortress mode. This means that their entity definition is a lot more similar to that of the dwarves, particularly in terms of nobility.
I'll be trying to merge the civ and non-civ versions as I figure out what part of the entity data can be changed without losing gameplay.

Includes its own 16x16 tileset.

To install, simply unpack in your Dwarf Fortress folder.

Note: since there's already a semimegabeast creature called a minotaur, you might wish to change its name to something like savage minotaur to avoid confusion. It's in creature_standard.txt
Its creature tag can remain as MINOTAUR; mine is MINOTAUR_CIV

By Samthere - the.samthere@gmail.com

Credits:
MikeMayDay - my minotaur graphics were loosely based on some found within his graphics package. The graphic used for the original MINOTAUR is a slightly bloodier version of his, and my skeletons are directly lifted.
The Toady One - hells yeah!

Included files:

GAME FILES:
data\speech\minotaur.txt - posthumous minotaur insults
raw\objects\creature_minotaur.txt - the creature data for the minotaur
raw\objects\language_MINOTAUR.txt - minotaur language
raw\objects\item_minotaur.txt - contains 3 new axes and minotaur-specific shoes
raw\objects\entity_minotaur.txt - the entity definition

GRAPHICS:
raw\graphics\graphics_samthere_minotaurs.txt
raw\graphics\samthere\minotaurs.bmp
Raw Data: JSON / Text
Checksum / Hash
SHA-256: c5233dc77ac361e44af5e797889fd8aced5307bd75cacd8e9409b39a7340c5e2
IP: logged
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