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 Dwarf Fortress File Depot » Minor Mods » Metal Fiber Extruder: Experimental
      
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File Listing: Metal Fiber Extruder: Experimental
Last Updated: Jul 08, 2010, 07:58:26 pm
File version: 0.1
For DF version: 0.31.08
Downloads: 54 Size: 6.9 KB
Views: 445 Type: ZIP
Rating (0 votes): Unrated
Description
Extruder 0.1 Experimental

This is a minimally-tested hack to allow the production of fiber from metals via an extruder workshop.

Currently, all metals are in, so you can have pig iron fiber or whatever craziness you want. I haven't changed the physical properties of anything, because I haven't looked up how metal fibers would really work or anything :).

Current downsides:

* Fiber metal types will show up in dwarf preferences instead of normal metals sometimes. On the other hand, fiber metals will probably not satisfy preferences for the metals they are based on.

* I haven't been able to get the fiber itself into a stockpile. I think I had some luck with stockpiling the cloth, but I need to test more. Just haven't gotten that far with a live fort.

* You have to smith clothes with the fiber at the forge, which takes fuel, and I'm not sure I determined which labor does it.

Entity lines for the main file:

[PERMITTED_BUILDING:EXTRUDER] [PERMITTED_REACTION:EXTRUDE_IRON] [PERMITTED_REACTION:EXTRUDE_GOLD] [PERMITTED_REACTION:EXTRUDE_SILVER] [PERMITTED_REACTION:EXTRUDE_COPPER] [PERMITTED_REACTION:EXTRUDE_NICKEL] [PERMITTED_REACTION:EXTRUDE_ZINC] [PERMITTED_REACTION:EXTRUDE_BRONZE] [PERMITTED_REACTION:EXTRUDE_BRASS] [PERMITTED_REACTION:EXTRUDE_STEEL] [PERMITTED_REACTION:EXTRUDE_PIG_IRON] [PERMITTED_REACTION:EXTRUDE_PLATINUM] [PERMITTED_REACTION:EXTRUDE_ELECTRUM] [PERMITTED_REACTION:EXTRUDE_TIN] [PERMITTED_REACTION:EXTRUDE_PEWTER_FINE] [PERMITTED_REACTION:EXTRUDE_PEWTER_TRIFLE] [PERMITTED_REACTION:EXTRUDE_PEWTER_LAY] [PERMITTED_REACTION:EXTRUDE_LEAD] [PERMITTED_REACTION:EXTRUDE_ALUMINUM] [PERMITTED_REACTION:EXTRUDE_NICKEL_SILVER] [PERMITTED_REACTION:EXTRUDE_BILLON] [PERMITTED_REACTION:EXTRUDE_STERLING_SILVER] [PERMITTED_REACTION:EXTRUDE_BLACK_BRONZE] [PERMITTED_REACTION:EXTRUDE_ROSE_GOLD] [PERMITTED_REACTION:EXTRUDE_BISUMTH] [PERMITTED_REACTION:EXTRUDE_BISMUTH_BRONZE] [/Code][/Spoiler] I've also thorn in an experimental unnatural metal: frore, from the igneous intrusive ore gelidite. Both have a fixed material temperature of around 40 F; I was thinking that it might be useful to keep people cool in very hot zones, but I haven't tested it for that. It's got most of the values from gold, but silver's value and sheer force stats approaching copper. It also uses stone and metal colors that are not taken by any default materials. If you don't want that, just get rid of the *_cold.txt files. Entity codes: [Spoiler][Code] [PERMITTED_REACTION:EXTRUDE_FRORE] [/Code][/Spoiler][Code]
[PERMITTED_BUILDING:EXTRUDER]
[PERMITTED_REACTION:EXTRUDE_IRON]
[PERMITTED_REACTION:EXTRUDE_GOLD]
[PERMITTED_REACTION:EXTRUDE_SILVER]
[PERMITTED_REACTION:EXTRUDE_COPPER]
[PERMITTED_REACTION:EXTRUDE_NICKEL]
[PERMITTED_REACTION:EXTRUDE_ZINC]
[PERMITTED_REACTION:EXTRUDE_BRONZE]
[PERMITTED_REACTION:EXTRUDE_BRASS]
[PERMITTED_REACTION:EXTRUDE_STEEL]
[PERMITTED_REACTION:EXTRUDE_PIG_IRON]
[PERMITTED_REACTION:EXTRUDE_PLATINUM]
[PERMITTED_REACTION:EXTRUDE_ELECTRUM]
[PERMITTED_REACTION:EXTRUDE_TIN]
[PERMITTED_REACTION:EXTRUDE_PEWTER_FINE]
[PERMITTED_REACTION:EXTRUDE_PEWTER_TRIFLE]
[PERMITTED_REACTION:EXTRUDE_PEWTER_LAY]
[PERMITTED_REACTION:EXTRUDE_LEAD]
[PERMITTED_REACTION:EXTRUDE_ALUMINUM]
[PERMITTED_REACTION:EXTRUDE_NICKEL_SILVER]
[PERMITTED_REACTION:EXTRUDE_BILLON]
[PERMITTED_REACTION:EXTRUDE_STERLING_SILVER]
[PERMITTED_REACTION:EXTRUDE_BLACK_BRONZE]
[PERMITTED_REACTION:EXTRUDE_ROSE_GOLD]
[PERMITTED_REACTION:EXTRUDE_BISUMTH]
[PERMITTED_REACTION:EXTRUDE_BISMUTH_BRONZE]
[/Code]

I've also thorn in an experimental unnatural metal: frore, from the igneous intrusive ore gelidite. Both have a fixed material temperature of around 40 F; I was thinking that it might be useful to keep people cool in very hot zones, but I haven't tested it for that. It's got most of the values from gold, but silver's value and sheer force stats approaching copper. It also uses stone and metal colors that are not taken by any default materials.

If you don't want that, just get rid of the *_cold.txt files.

Entity codes:
[PERMITTED_REACTION:EXTRUDE_FRORE] [/Code][/Spoiler][Code]
[PERMITTED_REACTION:EXTRUDE_FRORE]
[/Code]
Raw Data: JSON / Text
Checksum / Hash
SHA-256: 288c417f83d10d3af2e52fdb22184c3be580c186d1cc16ed6f5bc8956006b129
IP: logged
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