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File Listing: Dwarf Fortress Unofficial Patch
Last Updated: Jan 30, 2012, 09:12:59 am
First Created: Jan 25, 2012, 10:11:20 pm
File version: v1.1
For DF version: 0.31.25
Downloads: 257 (295) Size: 3.36 MB
Views: 1,442 (1,579) Type: ZIP
Home:  Bay12 Forum Thread
Rating (0 votes): Unrated
Description
Using some of Quietust's binary patches, I've put together a version of DF which fixes the following bugs.

-Crystal glass can now be manufactured.
-Caravans will now bring trade wagons under appropriate circumstances.
-Fixed an issue causing the [MAGMA_BUILD_SAFE] token not to work as intended.
-Reactions at the forge will now respect the [MATERIAL_SIZE] token. [MATERIAL_SIZE] now correctly specifies the number of bars to be used.
-"Auto fishery" and "auto kitchen" settings will now work as intended.
-Olivine doors will now appear correctly.
-The reactions to make lye will now correctly require an empty bucket.
-The stone stocks screen will now display all relevant materials.
-TrueType will now correctly display accented characters.

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This executable will only work with the SDL release of Dwarf Fortress, version 0.31.25. It will NOT work with the legacy version.

To install, simply remove "dwarf fortress.exe" from your DF directory and replace it with the exe in this file. Voila, that's all there is to it.


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Please report any issues with this file to narhiril on the bay12forums, so that I can fix them as soon as possible.

**NOTE**

I claim no credit for these modifications - the methodology for fixing these problems was done entirely by Quietust. I have simply rolled them all together into one executable for ease of use.
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 Dwarf Fortress Bugfix (v 0.31.25.1.0)  » posted by UristMcHuman on Jan 29, 2012, 09:26:25 pm
Does this use all of the features planned in the next physical release of the game? (i.e. city layouts, tombs/sewers, etc) Or does it use the feature and city format already used in the current version??
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 Dwarf Fortress Unofficial Patch (v v1.1)  » posted by Quietust on Feb 02, 2012, 03:45:49 pm
UristMcHuman wrote:
Does this use all of the features planned in the next physical release of the game? (i.e. city layouts, tombs/sewers, etc)
Of course not - this is just version 0.31.25 with a handful of bugfixes.
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