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 Dwarf Fortress File Depot » Major Mods » Dwarf Fortress: The Night Land 2.21
      
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File Listing: Dwarf Fortress: The Night Land 2.21
Last Updated: Dec 17, 2022, 01:10:58 pm
File version: 2.21
For DF version: 0.47.05
Downloads: 133 Size: 17.29 MB
Views: 1,096 Type: ZIP
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Rating (0 votes): Unrated
Description
"...And lo! The dull red sun, though through countless millions of years shone its light upon our fair Earth, did succumb to age and wasting, its light dimming and fading as the descendents of Man sought succor in the depths of the world, chasms and canyons. Thus did the Days of Darkening come upon weary Mankind, forcing him ever deeper into the great Chasms opened up by the dying of the World. From Wisdom came Hubris as the sons of Man dealt and bargained with the Far Powers of the deepest space, and through their experiments unknowingly allowed the Powers of the Night entrance upon the Earth, long kept at bay by the electrically charged Atmosphere of the planet's exterior. Now the Dark Powers can at last Destroy and Devour the souls of the living, circling the magma-lit world like sharks of the Aether. Man hath sought safety and respite in the building of mighty Redoubts, city-fortresses dug deep into the Earth, protecting him from the Dark and its minions as they encroach deeper upon the boundaries of man. And lo! One by one do the flickering lights of the Redoubts go out, as the Night creeps in to feed upon what lives in an Earth beyond saving. This is the Terrible and Distant future of the Night Land, the inextricable End of Man's works and the quieting of his essence, as the Dark Ones feast upon their prey, as they always have, and always will. May the Powers of Good have Mercy on thy souls."
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What is the Night Land?

The Night Land takes the mechanics of dwarf fortress and combines them with the titular setting of the Night Land, a novel by William Hope Hodgeson. The story depicts a bleak future millions of years from now, where the sun has burnt itself out and most of the planet has become uninhabitable save for its darkest depths, which teem with degenerated abominations of fearful strength, size, and cruelty. There dwell the last millions of humanity, sheltered in an eight mile high Great Redoubt, containing over a hundred cities within, and without, the titanic and evil Dark Powers wait patiently for the Earth Current, the force which powers the barrier that keeps them at bay, to fail. And when that day comes, humanity will die by its own hand, as the citizens of the Great Redoubt commit mass suicide to avoid falling into the clutches of the Night, and having their very souls devoured by the spiritual predators within. This fate cannot be avoided, only delayed. This mod allows you to take part in that dark eternity, though I must clarify this is not a 1:1 reproduction, for obvious reasons. A few key changes have been made so as to make the setting 'playable' within the confines of the game. Consider it an alternate universe or something like that. For example, instead of a single Great Redoubt, the lands are dotted with countless lesser Redoubts, housing a few hundred humans each. Each a nation unto themselves, they must survive as best they can in a world that actively schemes to kill them. They are the recommended race to play in fortress mode. And secondly, this timeline of the Night Land is a slightly gentler one, in that leaving the protection of the Redoubts is no longer tantamount to suicide for all but the most epic of heroes, as it is in the original story. Aetherships, automobiles, biplanes, and motorbikes are all viable means of traveling through the blasted wastes, though they will only be found in the most advanced of civilizations. Be warned, however, and I cannot stress this enough, that this is still the Night Land. There are things in this mod that can instantly kill you the very moment you step into their line of sight. Things of this nature will, however, be heralded by strange sounds and other portents, warning you that such a deadly beast is in the area. Should you encounter something suspicious in the Night Land, running away as fast as possible is probably your best choice. For those wishing to play as other factions beyond humanity, the option is available to play as one of the bestial mutant tribes, universally strong but also universally primitive, or the more advanced kingdoms of abhumans and lesser men, possessing levels of technology second only to true mankind. More detailed information on these races can be found on the mod page. Regardless of your choice, life will likely be short and unkind. Good luck.

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2.21

-Fix to the constant crop world rejections. This is a messy hotfix and the mod needs a big overhaul which I will do in the future but it should be easier to generate worlds now.
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