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 Dwarf Fortress File Depot » Pregenerated Worlds » The perfect spot v2
      
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File Listing: The perfect spot v2
Last Updated: May 12, 2011, 07:21:09 pm
File version: Unspecified
For DF version: 0.31.25
Downloads: 324 Size: 3.82 MB
Views: 1,775 Type: ZIP
Home:  Bay12 Forums Topic
Rating (0 votes): Unrated
Description
Hey guys !

Here is the new version of the map i created, wich is pictured in this topic : http://www.bay12forums.com/smf/index.php?topic=82005.0

So what's new since v1 ?
  • Area embark is now 5(width) * 4 (height), which makes 20 squares instead of 25 before (5*5), so for those of you which play with all features activated it should have better FPS
  • Mineral scarcity has been bumped down, wich allows the map to show more of everything (gems & stones & metals)
  • You can have a civilization that is at !!WAR!! with goblins instead of peace (you might have to regen it one or two times to get the label to show up at embark)
  • Evil squares correctly shows as evil in game, instead of green
  • Your mountainhomes can now trade bituminous coal and almost everything you need
  • There is still unicorns hanging around, a lot of badgers and other nice animals like Werewolves or Yak cows !

What does it still lacks ?
  • Badass undeads in the surroundings, or evil creatures : the evil biome is much more obvious in the caves than it is at the surface
  • A flatter moutain, slopes are really, well sloppy
  • Personnaly, i'd like to see more exotic creatures like elephants or tigers in the wilds. Should have a jungle for this one i guess

Below is a full list of the map features :
  • A volcano
  • A river + the river source (only if you make the area 1 tile higher)
  • A green valley, even in winter (it means while the mountain is snowy, some parts of the river rarely freeze, pretty cool, huh ?)
  • Flux Stone (a lot of it)
  • A LOT of different metals and gems
  • Nice, open caverns (not a stupid maze like in default world-gen)
  • At least 15 layers before the first cavern
  • A montain to go up
  • A nice terrain few plains and a big mountain to explore, hunt and make fortifications and towers
  • A LOT of biomes : Calm, Joyously wild, Serene, Sinister, Haunted, Terrifying which means Good & Evil at the same place, and a lot of savagery (other biomes availables if you make the embark area 5*5 and keep volcano in the top-right corner of the map)
  • All neighbors are ok, and no war with the elves + war with goblins if you choose "The mountain of Rasps"
  • A powerful dwarf civilization : "The mountain of Rasps" (no bituminous coal, but they have lignite and coke) (this time they do have coal)
  • A demonic fortress on the map to have a lot of fun in the underground (having this one + the rest was a pain in the ass)
  • A lot of raw adamantine near HFS
  • A balanced climate

Settings you might want to edit by hand before generating the map :
  • Embark points
  • I think the titan attack cap won't mess with world-gen but i'm not sure.

The linked file allows you to choose your embark profile and to adjust embark location size. It has been generated with Phoebus graphic set, so you might want to regen it yourself.

To create you own copy of the map : copy/past the world-gen recipe in %DF_INSTALL_FOLDER%\data\init\world_gen.txt

Here is are the world-gen parameters :
[WORLD_GEN]
[TITLE:POCH_WORLD]
[SEED:2219335125]
[HISTORY_SEED:3188605703]
[NAME_SEED:3557795366]
[CREATURE_SEED:4224202932]
[DIM:65:65]
[EMBARK_POINTS:2000]
[END_YEAR:50]
[BEAST_END_YEAR:2:50]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:50:350:800:800]
[RAINFALL:50:100:800:800]
[TEMPERATURE:45:55:200:200]
[DRAINAGE:0:100:400:400]
[VOLCANISM:0:100:3200:3200]
[SAVAGERY:20:100:1600:1600]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1000:500:500:0:1000]
[MINERAL_SCARCITY:150]
[MEGABEAST_CAP:75]
[SEMIMEGABEAST_CAP:150]
[TITAN_NUMBER:50]
[TITAN_ATTACK_TRIGGER:70:0:100000]
[DEMON_NUMBER:52]
[NIGHT_CREATURE_NUMBER:52]
[GOOD_SQ_COUNTS:500:1000:5000]
[EVIL_SQ_COUNTS:500:1000:5000]
[PEAK_NUMBER_MIN:0]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:150]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:1]
[RIVER_MINS:200:200]
[PERIODICALLY_ERODE_EXTREMES:0]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:5000]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:50]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:5]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:10]
[LEVELS_ABOVE_LAYER_2:5]
[LEVELS_ABOVE_LAYER_3:5]
[LEVELS_ABOVE_LAYER_4:5]
[LEVELS_ABOVE_LAYER_5:5]
[LEVELS_AT_BOTTOM:5]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:500]
[MOUNTAIN_CAVE_MIN:200]
[NON_MOUNTAIN_CAVE_MIN:25]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:80]
[TOTAL_CIV_POPULATION:60000]
[SITE_CAP:1500]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]

Screenshot of the area :
perfectspotv2mappreview.jpg

You can easily find the spot using the screenshots below.
Here are screenshots of the biomes and embark settings :
perfectspotv2biomes.jpg

Additionnaly here is the full output of dfprospector.exe -b
Flux Stone :
LIMESTONE : 1238
DOLOMITE : 6625
MARBLE : 92210

Metal ores :
NATIVE_ALUMINUM : 204
HORN_SILVER : 499
RAW_ADAMANTINE : 2142
HEMATITE : 4821
NATIVE_SILVER : 6076
GALENA : 10283
NATIVE_COPPER : 18586
NATIVE_GOLD : 38023
TETRAHEDRITE : 156926

Everything else :
MELANITE : 5
OPAL_BLACK : 7
OPAL_REDFLASH : 8
OPAL_PINFIRE : 9
CHRYSOCOLLA : 10
RESIN OPAL : 12
OPAL_LEVIN : 12
FIRE OPAL : 12
YELLOW GROSSULAR : 13
SERPENTINE : 17
DIAMOND_BLACK : 34
AMBER OPAL : 37
CHROMITE : 41
JASPER OPAL : 46
BLACK PYROPE : 70
OPAL_CRYSTAL : 74
TANZANITE : 95
RED GROSSULAR : 96
MILK OPAL : 124
PERICLASE : 130
GOLDEN BERYL : 132
RHODOLITE : 149
DIAMOND_FY : 155
TOPAZOLITE : 158
BLUE GARNET : 158
HONEY YELLOW BERYL : 161
GRAPHITE : 161
RED PYROPE : 166
TOPAZ : 168
MORGANITE : 170
PITCHBLENDE : 188
WOOD OPAL : 191
OPAL_CLARO : 208
ILMENITE : 212
PRASE OPAL : 216
EMERALD : 230
DIAMOND_LY : 264
BONE OPAL : 266
MOONSTONE : 277
CRYOLITE : 283
OPAL_BANDFIRE : 288
YELLOW SPESSARTINE : 295
KUNZITE : 297
RUBICELLE : 298
SCHORL : 316
CHERRY OPAL : 325
SPINEL_PURPLE : 336
WAX OPAL : 348
VIOLET SPESSARTINE : 391
TURQUOISE : 410
GOLD OPAL : 416
PERIDOT : 428
RED TOURMALINE : 431
CAT'S EYE : 434
PINEAPPLE OPAL : 445
CLEAR TOURMALINE : 447
GOSHENITE : 448
REALGAR : 511
MOSS OPAL : 527
BRIMSTONE : 534
PINK GARNET : 534
HELIODOR : 550
SHELL OPAL : 552
CHRYSOBERYL : 587
ALMANDINE : 596
CITRINE : 603
SPINEL_RED : 642
PINK TOURMALINE : 692
STIBNITE : 747
CLAY_LOAM : 780
BISMUTHINITE : 829
MORION : 832
PRASE : 1010
CRYSTAL_ROCK : 1077
ORPIMENT : 1127
GREEN TOURMALINE : 1174
CLEAR GARNET : 1219
SILT_LOAM : 1224
RUTILE : 1306
AQUAMARINE : 1308
BLACK ZIRCON : 1319
RED ZIRCON : 1364
LAPIS LAZULI : 1364
PYRITE : 1390
CLEAR ZIRCON : 1394
ALEXANDRITE : 1398
GREEN ZIRCON : 1422
QUARTZ_ROSE : 1450
MILK QUARTZ : 1506
AMETHYST : 1579
PYROLUSITE : 1612
INDIGO TOURMALINE : 1628
HORNBLENDE : 1689
YELLOW ZIRCON : 2055
SMOKY QUARTZ : 2146
BROWN ZIRCON : 2377
OLIVINE : 3829
GNEISS : 4154
MALACHITE : 4866
CASSITERITE : 5355
KIMBERLITE : 5896
SPHALERITE : 5931
GARNIERITE : 7605
QUARTZITE : 9175
SAND_BLACK : 9713
CINNABAR : 12672
PHYLLITE : 31428
COBALTITE : 40883
SLADE : 55497
MICA : 55613
DACITE : 59960
ORTHOCLASE : 88874
SLATE : 101963
ANDESITE : 102230
SCHIST : 104366
RHYOLITE : 112965
OBSIDIAN : 125081
ALUNITE : 132533
GABBRO : 180561
DIORITE : 182858
MICROCLINE : 224877
GRANITE : 836661
Raw Data: JSON / Text
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SHA-256: 5695d96994aef19191127110d9b37782cecc9ac92d3b3a60dec351f29a6c82c9
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